v1.3
Game:
- Introducing a new gameplay feature: Game Recording System
Starting with this version, the game now constantly records your playthrough: button presses, visited levels, and more. Later, when you save your game, this data will also be saved to your memory card as part of your game profile. The game then uses this data for two key features:
1. DEMO RECORDING:
On the "Press Start" and "Start Game / Options" screens, if no input is received for a while, one of the previously recorded demos will play. If there are multiple demo recordings, the system will cycle through them in order.
2. PHANTOM SYSTEM:
One or more demo recordings can unexpectedly invade your current gameplay! With a 3% chance, a recording from a previous save file may appear if both you and the recording are in the same location. This creates a phantom NPC that looks exactly like you, but is fully controlled by the demo recording system. And that’s not all — you can encounter up to 6 phantom NPCs at once! The game reads from up to two memory cards, with 3 profiles each. So the more save profiles there are, the greater the chance of phantoms invading your game!
- Added in-game hint system
In versions 1.2 and below, some players had difficulty understanding the game’s mechanics early on. We've addressed this by adding subtle control hints to some starting locations. These hints are fully synced with your control settings — even if you remap your controls, the correct button icons will be shown. We've also designed a new font symbols specifically for this system. This system can be disabled in the game settings.
- Expanded Game Settings Menu:
Controls:
Strafe Left - [Square] Strafe Right - [Circle] Look Up - [R2] Look Down - [R1]
These buttons are used as alternatives to analog control in first-person mode.
Game: [New settings option]
In-Game Hints: Disabled / Enabled
Toggles additional hints in certain levels.
- UI overscan compatibility
Some players reported parts of the UI being cut off on their TV screens. This was due to overscan, where the display device hides the screen’s edges. Although this could be mitigated by adjusting the screen position in the game settings, we've redesigned the most problematic UI elements so that critical information is now placed closer to the center.
- Improved compatibility with the POPS PS2 emulator
Some players experienced incorrect UI scaling and malfunctioning cameras on certain levels. After several experimental patches, this issue has been resolved and is now part of the main game update.
- Save file version check implemented
If your save file was created in a version older than 1.3 and/or is incompatible with the current save system, the game will display a warning. Keep in mind, this is not an error screen, so you have an option to continue playing (at your own risk). This warning will disappear once the save is overwritten in the new version.
- Video CD has been improved:
The volume of video playback is now affected by the music volume setting in the Audio menu.
- New font symbols added for core game fonts
- Fixed a bug where music volume was always at 100% on the title screen upon first launch, even if a config file with different volume settings had been previously loaded
- Fixed a bug where canceling profile deletion caused the slot to be marked as "reserved"
- Some UI textures have been reallocated in VRAM
- Updated localization files
Executable / Engine:
- Added overlay system:
Our RSEngine, has once again hit the PSOne's technical limits… and successfully pushed past them! This was made possible by the newly implemented overlay system. In version 1.2 and below, the game had a single executable. But as the codebase grew, not all parts were needed at all times. For example, the title screen code doesn't need to run while playing the game — yet it still took up space in the executable. With the overlay system, we separated parts of the executable into individual files that are dynamically loaded from the CD as needed.
The following components have been offloaded into overlays:
Overlay 0: System Booting / Intro Sequence Overlay 1: Title Screen Overlay 2: Inventory Overlay 3: Puzzles / Minigames Overlay 4: Level Entity Reader Overlay 5: Options Screen
- Added shutdown screen:
The Recording System is loaded twice — during "System Booting" and on game shutdown. Since this process may take a few seconds (data is loaded from the memory card), a shutdown screen has been added when returning to the title screen.
- DualShock analog controls in first-person mode and puzzles now simulate digital input for compatibility with the Demo Recording system
The Inventory item CHECK analog control is still works like before
-
Fixed a rare divide-by-zero error when converting frame rate to seconds
-
Fixed a rare lighting bug where the dynamic light matrix was not cleared properly if a level was changed during a lighting render phase.
This could cause light matrix from the previous level to leak into the new one.
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The error screen now displays build version, game profile version, and Recording System version.
Debug Version:
- New option added: "Dump Recording":
Prints current recording data to the TTY console.
- New option added: "Phantom Spawn Chance":
Allows modifying the chance of phantom appearance (0 = never, 100 = always).
- "DBG Pause" no longer functions:
Disabled due to incompatibility with the Recording System.
SDK:
[COMING SOON]
Level Editor (RSEngine.py):
[COMING SOON]
Files
Get PETSCOP: Restored [PS1 Homebrew]
PETSCOP: Restored [PS1 Homebrew]
Status | In development |
Author | NITROYUASH |
Genre | Adventure, Puzzle |
Tags | 3D, Homebrew, Horror, petscop, ps1, PSX (PlayStation), Retro, Singleplayer |
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